#ifndef _SE_INPUTEVENT_
#define _SE_INPUTEVENT_

#include "Events/Event.hpp"

#include "Core/Enums/ButtonStates.h"
#include "Core/Enums/MouseButtons.h"
#include "Core/Enums/KeyboardButtons.h"

namespace SE
{
	class InputEvent : public Event
	{
	public:
		InputEvent() = default;
		virtual ~InputEvent() = default;
	};
} // !namespace SE

#endif // !_SE_INPUTEVENT_